Adding AI Soldiers in Project IGI 1
Adding AI soldiers to Project IGI 1 requires a methodical approach to ensure they operate smoothly within the game. Here’s a step-by-step guide:
1. AI Path (PatrolPath):
- Each AI soldier needs a designated path, known as a PatrolPath, to navigate through the game world.
- These paths dictate where the AI can move and patrol.
- In Project IGI 1, you define these paths directly in the game’s level files, such as "objects.qvm". Example: `Task_New(1, PatrolPath1, "", ...`.
2. AI Script:
- AI scripts are essential as they define how the soldiers behave and interact within the game.
- These scripts govern actions like movement, combat responses, and interactions with the player.
- You can find AI scripts in the game’s directories, such as `level1/ai/530.qvm`, where `530` is the soldier’s ID.
3. Graph ID:
- Each AI soldier operates within a specific game graph, which confines their actions and movements.
- Ensure you specify the correct graph ID when adding an AI soldier to maintain game compatibility and functionality.
How to Add AI Soldiers
To simplify the process:
- Duplicate Existing AI Configurations:
- Identify similar AI configurations already in the game, like Patrol or Guard AI.
- Copy their paths and scripts.
- Customize the AI:
- Modify the copied configurations to create new AI soldiers with unique behaviors.
- Adjust IDs, paths, and scripts as needed to differentiate them from existing soldiers.
- Integrate Into the Game:
- Once customized, integrate the new AI soldiers into Project IGI 1.
- Ensure all configurations are correctly linked and referenced in the game files for seamless operation.
- Make sure in objects.qvm you add like this.
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